11/13/2023 0 Comments Street fighter duel reddit![]() ![]() Thats generally how the game works tho: if one move hitstuns the opponent for saaaayyy… 8 frames, and you hit the opponent again within 8 frames, itll combo. because special-cancellable normals only have so much hitstun when they hit, and sometimes the special move has such a long startup animation that its active frames dont come until AFTER that hitstun ends This does not always mean it will combo tho. Special-cancellable normals in street fighter kind of have “cancel windows” during which, if you input a special move or maybe a supercombo, youll cancel right into it I’m not good enough at Street Fighter to address your observations about the neutral game, I just like combo trials lol Another way to say all this is instead of characters having pre-made combo strings, you make your own by timing your attacks correctly to link your existing normals together, before cancelling into a special move the way you would in MK. So you can, say, link several crouching light kicks together until the pushback sends you too far for another to connect. You’re allowed to block while in hitstun in MK to prevent links from being true combos). Instead, you can link your basic attacks together, by hitting the opponent with a second normal attack before they’ve recovered from the animation of getting hit by your first normal (if you’re wondering why this can’t happen in MK, the devs literally don’t allow it. Most characters do not have, or have very limited, strings (which are called Target Combos in Street Fighter). You input the commands for a pre-programmed string as fast as possible, then cancel into a special, which might let you get another string afterwards, etc. Mortal Kombat and Street Fighter have very different combo systems. I'm sure I'm wrong but it gives me the impression that some of them are just flat out easier to play. an easy combo to complete for decent damage) and so many other characters don't. Speaking of combos, why do the shotos get Target combos (ex: Ryu. So it becomes more of a game of footsies and spacing. When combos do happen, they're generally of the shorter variety say five or six hitters. Some are easy but the focus is much more on timing and you have to be quick compared to say MK where if you just hit the buttons in the right sequence the combo comes out. Rather their normals where you add on a special move as your characters finishing their animation. Combos are much more difficult given most characters don't have Target combos. My gut reaction/impressions of the game are. I dig the game but it does seem different in style. ![]() Previous experience in MK, Injustice, Tekken. Question - Ask the FGC about specific things happening in the community, or ask for advice.īeen playing SFV for about a month.Topic - Debatable subjects surrounding the FGC, that can bring healthy discussions.Offline locals, online groups and servers, etc. Community - Initiatives made by the FGC.Event - News surrounding fighting game tournaments and gatherings, both online and offline.Clips, Music Videos, Tournament footage, etc. Highlights - Share us your, or other's best performances on the games we play.Content - All sorts of medias, made by and for the FGC.Trailers, teasers, announcements, sales, etc. News - Official announcements, made and endorsed by the creators and publishers of the game.Come share with us your thoughts and questions about the FGC, and everything related to it. R/Fighters is the subreddit made for and by the Fighting Game Community. ![]()
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